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Creativity in Art Education: Intersecting with Design, Visual Culture, and Social Justice||Criatividade em arte-educação: interseção entre design, cultura visual e justiça social
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Metadados
Descrição
In this article we argue and illustrate with practical examples that creativity can be utilized in art education to promote social justice through an updated interpretation of visual culture and design content that is inclusive and emancipatory in nature. Two experiences in higher education of how research and teaching can promote creative learning within a contemporary conception of design and visual culture art education are examined, including developing skills in research design and in visual culture teaching. These accounts illuminate how creative research and pedagogy can connect with social justice education in K-12 classrooms and other educational settings, concluding that through the intersection of design, visual culture and creativity, art educators can transform injustice toward the creation of a networked world of tolerance, support and equity.||Neste artigo, discutimos e ilustramos com exemplos práticos que a criatividade pode ser utilizada no ensino da arte para promover a justiça social por meio de uma interpretação atualizada da cultura visual e do conteúdo do design, que é inclusivo e emancipatório por natureza. Duas experiências no ensino superior de como a pesquisa e o ensino podem promover o aprendizado criativo dentro de uma concepção contemporânea de ensino de arte, design e cultura visual são examinadas, incluindo o desenvolvimento de habilidades em pesquisa em design e no ensino de cultura visual. Esses relatos esclarecem como a pesquisa criativa e a pedagogia podem se conectar com educação e justiça social em salas de aula da educação básica e outras configurações educacionais, concluindo que pela interseção entre o design, a cultura visual e a criatividade, os arte-educadores podem transformar a injustiça em criação de um interconectado mundo de tolerância, apoio e equidade
ISSN
2357-9854
Periódico
Autor
Bastos, Flavia | Zimmerman, Enid
Data
28 de dezembro de 2017
Formato
Identificador
https://seer.ufrgs.br/gearte/article/view/75178 | 10.22456/2357-9854.75178
Idioma
Relação
https://seer.ufrgs.br/gearte/article/view/75178/46138 | /*ref*/BASTOS, Flávia C. Making the familiar strange: a framework for CBAE practice. In: GAUDELIUS, Yvonne; SPEIRS, Peg. (Eds.). Contemporary issues in art education. New Jersey: Prentice Hall, 2002. p. 70-83. | /*ref*/BASTOS, Flávia C.; ZIMMERMAN, Enid. (Eds.). Connecting creativity research and practice in art education. Reston: National Art Education Association, 2015. | /*ref*/BORRIAUD, Nicolas. Relational aesthetics. Paris: Les Presses du Réel, 2002. | /*ref*/DUNCUM, Paul. Visual culture: Developments, definitions, and directions for art education. Studies in Art Education, v. 42, n. 2, p. 101-112, 2001. | /*ref*/ERTMER, Peggy A.; RUSSELL, James D. Using case studies to enhance instructional design education. Educational Technology, v. 35, n. 4, p. 23-31, 1995. | /*ref*/FREEDMAN, Kerry. Teaching visual culture. New York: Teachers College, 2003. | /*ref*/FREIRE, Paulo. Pedagogy of the oppressed. New York: Continuum, 2006/1970. | /*ref*/GAROIAN, Charles R.; GAUDELIUS, Yvonne M. The spectacle of visual culture. Studies in Art Education, v. 45, n. 4, p. 298-312, 2004. | /*ref*/GEE, James Paul. Learning by design: good video games as learning machines. E-Learning, v. 2, n. 1, p. 5-16, 2005. | /*ref*/HICKS, Laurie E. Infinite and finite games: play and visual culture. Studies in Art Education, v. 45, n. 4, p. 285-297, 2004. | /*ref*/KIM, Kyung Hee. The creativity crisis: The decrease in creative thinking scores on the Torrance Tests of Creative Thinking. Creativity Journal, v. 23, n. 4, p. 285-295, 2011. | /*ref*/KNOCHEL, Aaron D.; PATTON, Ryan M. As we may publish: Digital scholarship and future(s) of art education. International Journal of Education Through Art, v. 10, n. 3, 269-285, 2014. | /*ref*/SHAPIRO, Jordan. Games on the classroom: what the research says. The Mindshift Guide to Digital Games and Leaning, June, 27, s/n, 2014. | /*ref*/STANKIEWICZ, Mary Ann. A dangerous business: Visual culture theory and education policy. Arts Education Policy Review, v. 105, n. 6, p. 5-13, 2004. | /*ref*/ZIMMERMAN, Enid. Presences and absences: an analysis of recent creativity research in art education. In J. CHAN, J.; THOMAS, K. Handbook of Research on Creativity. Cheltenham/UK: Edward Elgar, 2013. p. 48-65. | /*ref*/ZIMMERMAN, Enid. The climate of creativity. School ARTS Digital, January 2014, p. 11. Disponible: http://www.schoolartsdigital.com/i/218040. Acess: June 25, 2017.
Direitos autorais
Direitos autorais 2017 Revista GEARTE | http://creativecommons.org/licenses/by/4.0
Fonte
Revista GEARTE; v. 4, n. 3 (2017): Design e Cultura Visual no Ensino de Artes Visuais | Revista GEARTE; v. 4, n. 3 (2017): Design e Cultura Visual no Ensino de Artes Visuais | 2357-9854
Assuntos
Visual Culture. Design. Creativity. Social Justice. | Cultural Visual. Design. Criatividade. Justiça Social.
Tipo
info:eu-repo/semantics/article | info:eu-repo/semantics/publishedVersion